Finally, select the Block audio and video option as we did on the desktop browser. On the Settings page, select ‘Site permissions’ and then tap on the ‘Autoplay’ option on the next page. There is an timeupdate Event where your can check the currentTime of your sprite. Open Firefox on your Android phone and tap on the three-dots menu at the top-right corner. (see screenshot below) 3 Click/tap on Cookies and site permissions on the left side, and click/tap on Media autoplay on the right side. Pause your sprite and when you need to play sound you have to set the currentTime to the beginning of the sprite and pause the sprite when currentTime of your file reaches the end of your sprite. 2 Click/tap on the Settings and more (Alt+F) 3 dots menu icon, and click/tap on Settings. With an audio sprite you can start your sprites when the user first interact with your website or game. So changing the source for different sounds takes to much time. That means that you cannot, like in desktop browser, have 10 audio elements and play differents sound at once. iOS (and Android?) internally implemented audio support through a Singleton. I also advise you to use audio sprites on mobile clients. So the audio is ready but now you have full controll when to start or stop the sound. Note: Sites that automatically play audio (or videos with an audio track) can be an unpleasant experience for users, so should be avoided when possible. Here you can now call play(), pause() or wait for other interactions. autoplay A Boolean attribute: if specified, the audio will automatically begin playback as soon as it can do so, without waiting for the entire audio file to finish downloading. This event is triggered when your source is ready to play. īind to the "canplaythrough" event of the. Bind to an user event (the accepted events are: "click", "touchend", "doubleclick" and "keydown") and call the load() method for your. So, your app or game maybe has a startscreen or a welcome button which needs a click to get to mainmenu or start the game. You WILL need an user interaction to start your audio. Android and iOS doesn't allow it and personally I think that is a feasible confinement! Imagine every second website you will open plays and ugly sound at start!īut you can make a little hack, so that the user will not remark that he currently started the audio for your application: There is no chance to get autoplay working in mobile browsers.
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